A synthesizer where light meets sound.
Your first sound in five steps.
Elements is free. If you find it useful, buy me a coffee.
Open Elements as a VST3 or AU instrument. If this is your first time, refer to the Installation guide for setup instructions including the Gatekeeper bypass required on macOS.
At the top of the interface, select a Geometry (GEO) and a Material (MAT) from the dropdown menus.
If you are not sure where to start, use Sphere + Diamond — Diamond has the broadest transmission curve and responds well to any light source, and the Sphere produces the smoothest, most immediate sound.
Elements produces no sound without an active light source. In the Lights Bar at the bottom of the interface:
You should now hear sound when you play a note.
If you hear nothing, verify that the Key light checkbox is checked and that the selected material is compatible with your light source. Some combinations produce near-silence by design — see Materials & Geometry for the compatibility guide.
While holding a note, move the Key Intensity slider. Notice that the pitch responds directly — above 0.5 it rises, below 0.5 it falls. This bidirectional relationship between light and pitch is one of Elements’ most expressive performance parameters. Try automating it in your DAW for continuous pitch movement that feels organic rather than mechanical.
If you have Sphere selected, slowly raise the Deform slider. The surface of the sphere begins to deform under a Simplex Noise field — displaced normals introduce timbral variation, a continuous harmonic drift sets in, and the sinusoidal wavefolder starts adding harmonic density. Push it to around 0.4 for a rich, living texture. Pull it back to 0 for a clean, stable tone.
This is Elements at its most expressive.
Three ready-to-use combinations to explore different musical roles.

| Geometry | Dodecahedron |
| Material | Obsidian |
| Key light | Sunset · 0.25 |
| Fill light | Daylight · 1.00 |
| Rim light | LED Cool · 0.50 |
| Envelope | Classic |
| Filter | Lowpass ON |
| Thickness | Low |
| Rotation Z | ~54° |
Obsidian is the darkest material in Elements — nearly opaque, transmitting only deep red light. Combined with the Dodecahedron’s twelve uniformly distributed faces and a low Thickness, it produces a focused, sub-heavy tone with minimal harmonic content. The three-light setup with varied intensities adds subtle spectral complexity without losing the low-end character. Rotate Z to find the sweet spot for your key.

| Geometry | Sphere |
| Material | Ruby |
| Key light | LED Cool · 1.00 |
| Fill light | LED Cool · 1.00 |
| Rim light | Off |
| Envelope | Physical |
| Filter | Lowpass ON · Env Amt ~0.17 |
| Thickness | ~0.80 |
| Deform | 0 |
Ruby transmits almost exclusively in the red range — pairing it with cool blue LED lights creates an interesting spectral tension where only the overlap zone between emission and transmission contributes to the sound. Physical Envelope mode derives the ADSR automatically from Ruby’s optical properties, producing a fast, punchy attack driven by the high light intensity. The filter envelope adds a subtle brightness contour on each note.

| Geometry | Sphere |
| Material | Amethyst |
| Key light | Sunset · 0.50 |
| Fill light | Sunset · 0.50 |
| Rim light | Sunset · 0.75 |
| Envelope | Classic · A 0.018 · D 0.1 |
| Filter | Lowpass ON · Filter Env active |
| Thickness | Low |
| Deform | 0.38 |
Amethyst has a bimodal transmission curve — it passes both violet and red light while absorbing the midrange. Three Sunset lights at different intensities activate both poles of that curve unevenly, producing a complex, shifting harmonic character. With the Deformer at 0.38 the sphere surface is in continuous motion, generating slow timbral drift that evolves naturally over time. The result is a pad that breathes on its own.
Recommended: add Valhalla Supermassive (free) as a send effect for massive spatial depth.